Some of the things that we've done for our clients

We’ve been running global campaigns for clients across pretty much every format you can think of.

You can bet that if you’re looking to launch your game on PC, mobile, console or VR, we’ve done it before. Take a look at our case studies to see the creative thinking that we like to put into our campaigns as well as the great results that we’ve been able to deliver.

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We’ve been working hand-in-hand with Layer to support their team with all aspects of PR and content creation.
Edgegap approached us to raise awareness of its platform, the benefits it can offer to developers, and why low latency and strong connections are essential part of keeping players happy.
We helped Chinese publisher BiliBili to put some fizz into the announcement of their soda-inspired shooter, Soda Crisis, on Steam.
We worked with Chinese publisher BiliBili to help raise the PR sails on Sailing Era, their nautical-inspired RPG.
We supported Smoking Gun Interactive with the cross-platform launch of their spooky strategy game, Phobies, and its subsequent expansions on PC & mobile.
We provided strategic input and messaging for House Party and PR support with multiple updates and announcements to deliver substantial coverage.
Mixtvision approached us in early 2022 to get the gaming community bubbling with anticipation for their then-upcoming rhythm game, Onde.
PickFu is an online polling platform that helps clients understand their consumer’s purchasing decisions
Mixtvision approached us to announce and launch studio fizbin’s forthcoming platform adventure game, minute of islands on pc and consoles.
Rocwise entertainment approached us to help promote the global launch of its horror-puzzle game, Curse of Anabelle.