Some of the things we've done for our clients

We’ve been running global campaigns for clients across pretty much every format you can think of.

You can bet that if you’re looking to launch your game on PC, mobile, console or VR, we’ve done it before. Take a look at our case studies to see the creative thinking that we like to put into our campaigns as well as the great results that we’ve been able to deliver.

Fiter by Type

Odin: Valhalla Rising
We relaunched the long-delayed global version of Kakao's hit MMORPG, Odin: Valhalla Rising, reclaiming the narrative and generating over 170 pieces of coverage across top MMO, mobile, and gaming outlets. Our campaign reignited excitement, reaching dedicated PC and mobile communities worldwide.
Love and Deepspace
We partnered with Infold Games to launch Love and Deepspace worldwide and announce major content drops. Our campaign expanded the visually striking otome title beyond Asian markets, drawing over 10 million global players and landing regular coverage in top-tier outlets like Eurogamer, The Gamer, and GameRant.
Hellbreach: Vegas
We kept Hellbreach: Vegas front and center from announcement to launch. Working with Iceberg Interactive for Infinity Ape, our sustained PR push cut through the crowded shooter market, driving nearly 20,000 wishlists in six months and securing 160+ features in top outlets including GameSpot, IGN, PC Gamer, and GamesRadar.
Elroy and the Aliens
MOTIVITI brought us on to lead a multi-phase global campaign for Elroy and the Aliens. From announcement to launch, including Steam Next Fest, we secured top-tier press, drove major community growth, and delivered sustained worldwide momentum and visibility throughout the release.
Duet Night Abyss
We teamed up with Hero Games to generate major Western buzz for Duet Night Abyss. Through a blend of digital campaigns and standout physical events like Gamescom, we landed exclusive features in IGN, GamesRadar+, PC Gamer, and more, building strong coverage and lasting community momentum ahead of launch.
Black Myth: Wukong & Zhong Kui
We drove the Xbox launch announcement for Black Myth: Wukong and revealed Black Myth: Zhong Kui live at Gamescom. Navigating strict confidentiality and tight timelines, we used our industry expertise to manage timing, prevent leaks, and deliver two major reveals for one of gaming’s biggest IPs.
Clue: Murder by Death
We helped Cocodrolo Games launch Clue: Murder by Death on PC and consoles, securing press coverage, influencer support, and 17 Metacritic and OpenCritic-approved reviews in just one month.
Time Takers
Big Games Machine powered the first PC Closed Beta PR push for this new survival shooter. We teamed with a local partner to drive North American and LATAM buzz. Our month-long campaign combined a high-impact announcement with hands-on media coverage.
ASTRA: Knights of Veda
MAJOR9 brought us in to launch ASTRA: Knights of Veda, HYBE IM’s first global fantasy game. We drove a targeted PR campaign across launch phases, tailoring Western messaging and amplifying buzz through K-pop collaborations with LE SSERAFIM and TOMORROW X TOGETHER.
Sword of Convallaria
XD reached out to us to launch its turn-based RPG, Sword of Convallaria. The game features music composed by Hitoshi Sakimoto, known for his work on Final Fantasy XII. It offers a captivating narrative and over 120 hours of gameplay.
Stardew Valley: Symphony of Seasons Tour
We partnered with SOHO Live to announce and launch new 2025 Stardew Valley: Symphony of Seasons tour dates. Our campaign generated global media coverage, sold-out shows, and major interviews with NPR and Bobby Lee’s TigerBelly podcast, featuring game creator Eric Barone.
CLeM
We delivered the release date announcement and launch of Iceberg Interactive’s CLeM on Nintendo Switch and Steam