Some of the things that we've done for our clients

We’ve been running global campaigns for clients across pretty much every format you can think of.

You can bet that if you’re looking to launch your game on PC, mobile, console or VR, we’ve done it before. Take a look at our case studies to see the creative thinking that we like to put into our campaigns as well as the great results that we’ve been able to deliver.

Fiter by Type

We helped Chinese publisher BiliBili to put some fizz into the announcement of its soda-inspired shooter, Soda Crisis, on Steam.
We worked with Chinese publisher BiliBili to help raise the PR sails on Sailing Era, its nautical-inspired RPG.
We supported Smoking Gun Interactive with the cross-platform launch of its spooky strategy game, Phobies, and its subsequent expansions on PC & mobile.
We provided strategic input and messaging for House Party and PR support with multiple updates and announcements to deliver substantial coverage.
Mixtvision approached us in early 2022 to get the gaming community bubbling with anticipation for its then-upcoming rhythm game, Onde.
Mixtvision approached us to announce and launch studio fizbin’s forthcoming platform adventure game, minute of islands on pc and consoles.
Rocwise entertainment approached us to help promote the global launch of its horror-puzzle game, Curse of Anabelle.
As part of an ongoing project with Lilith games, we promoted a character crossover event between their hit Idle-RPG AFK Arena, and Atlus Games’s highly acclaimed J-RPG, Persona5.
Rocksteady Media approached us to promote its Kickstarter for an ambitious documentary series about the history of the arcade.
Other Ocean Group approached us to help them with the global launch of its eight-player, survival PC game, Project Winter onto console.
Steel Sky Productions approached us to launch its forthcoming pc title Warhammer Underworlds: Online