Some of the things that we've done for our clients

We’ve been running global campaigns for clients across pretty much any format you can think of.

You can bet that if you’re looking to launch your game on PC, mobile, console or VR we’ve done it before. Take a look at our case studies to see the creative thinking that we like to put into our campaigns as well as the great results that we’ve been able to deliver.

Fiter by Type

Mixtvision approached us to announce and launch studio fizbin’s forthcoming platform adventure game, minute of islands on pc and consoles.
Rocwise entertainment approached us to help promote the global launch of their horror-puzzle game, curse of anabelle.
As part of an ongoing project with Lilith games, we promoted a character crossover event between their hit Idle-RPG AFK Arena, and Atlus Games’s highly acclaimed J-RPG, Persona5.
Rocksteady Media approached us to promote its Kickstarter for an ambitious documentary series about the history of the arcade.
Steel Sky Productions approached us to launch their forthcoming pc title Warhammer Underworlds: Online
Ubisoft approached us to help with the global launch of its take on the incredibly popular auto-battler genre for pc and mobile
Zojoi, the creator of Shadowgate, approached us to help with the global launch of its new title Argonus and the Gods of Stone.
Ubisoft approached us to promote the announcement and launch of the Mighty Quest for Epic Loot, a mobile relaunch of their popular pc free-to-play looter.
Icelandic developer 1939 Games approached us to help with the global launch of their WWII collectable card game Kards onto Steam early access in early 2019
Publisher/Developer Abstraction approached us to help with the launch of this classic adventure title on all three major console formats
Developer Toadman interactive approached us to help with the launch of their new hardcore title Immortal Unchained on PC.
Mobile game publisher Flaregames got in touch with us to help with the global launch of their new game Flick Arena